We’ve been invited to perform a portion of my opera MelanchoLalaland™ at South Florida’s only interactive and immersive storytelling festival – Filmgate 2015 (February 1-8, 2015). If you would like to experience our first efforts at realizing our transmedia opera, as well as a program of local dance peformances/screenings, and interactive demonstrations/seminars you can purchase tickets on Filmgate’s website – film-gate.org.
For presentation of scenes from MelanchoLalaland™:
$5 for students in advance, student ids will be checked
$12 in advance, IFCM members, Miami Light Box members
$15 at the door
Filmgate Interactive is an annual fusion event of leading international creators, thinkers, and practitioners from across the fields of film, tv, interactive, online, mobile, gaming, publishing and live events. Filmgate interactive presents the latest ideas and innovations of modern storytelling, audience engagement, and business practices. MelanchoLalaland™is a transmedia opera composed and directed by Joey Bargsten, in collaboration with librettist/producer/lead choreographer Thea Zimmer. The project is made possible by the support of the John S. and James L. Knight Foundation, the Dorothy F. Schmidt College of Arts and Letters Advisory Board (FAU), the Bailyn Foundation, and the Avid Corporation. Most recently Bargsten received an Individual Artists Fellowship from the State of Florida Division of Cultural Affairs in the Interdisciplinary Art category.
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And just in case you missed our latest teaser/trailer, here it is:
Yeah, I know—straight out of 2011, but some of us have been busy with other distractions. So, above is a preview of a set of QuadTheremin essays, and below is SkyRon™’s initial performance , assisted by Pooster Beest, of Kick-Ass Kitty fame (view that video here).
And, yes, it’s not really four independent channels of theremin wonderfulness—more like two dual-pitch stereo channels. Both x- and y- axes control different pitches on each hand, with the z-axis controlling dynamic/volume. I need to adjust the Pd-Kinect router patch in order to make the four channels truly independent.
I suspect this will be a useful start for approaching Kinect control of sound, especially if one keeps it simple—sure, we could have wahwah or vocoder effects added to each foot, but I’m not that good of a dancer! Hands are easier, plus we’ve all studied conducting anyway, right?
For a quick overview of how to build this, go here. Oh, and, ok, here is the first draft of a sample-player controlled in PureData via Kinect—enjoy!