WRITING

You know, when you publish a book, like, all your friends and such say, “Oh wow! You published a book! Woo! Let’s drink!”. But, if you’re in the academic werld, some of your colleagues (and especially members of your tenure-committee) ask, “Uhm, what kind of peer review does your publishers use?” and “Why haven’t I heard of this publisher?”, and “Well, I wouldn’t really emphasize your book too much”. OK, fine. We downplay it, while institutions crumble around us.

So, long story short, I now have a real, published book. It’s pricey, but, as a brilliant student of mine remarked, “that’s what you pay for ‘cutting edge'”. Now, you should also be aware that there are two other versions of this book, the interactive one, and the .pdf one, which my publisher had the opportunity of publishing, but didn’t, because of the full-color, full-page, full-bleed design that changes on each page (which I thought was pretty cool, but, hey, like, what do I know? I only wrote it.).

And here are the two short papers I folded into the book, presented virtually at the ICERI 2009 (Madrid) and the EDULEARN 2010 (Barcelona) conferences are linked below:

Experimental Media Horizons (2009). Man Ray famously said the purpose of Dada was to make the useful useless [1].This dictum has been applied to experimental digital media since its inception by such artists as jodi.org [2] and absurd.org. The experimental landscape has grown and evolved in many remarkable ways since then—iPhone apps,YouTube video walls, mobile-device performance art—and it is time to once again document how the useful has been made useless.

This was the small paper that got the ball rolling, however.

Experimental Media Horizons, II: The Meme™ Jr. App (2010). The technologies of digital media production, transmission, and interaction have evolved immensely over the past few years, blurring lines between previously distinct disciplines and expressive forms. Experimental uses of digital media represent a perfect crucible for mixing both commercial and artistic approaches to contemporary technology, and the classroom is an important forum where these experiments can be developed, produced, and critically examined. This paper demonstrates a formal approach to live digital media performance through the online application meme™ Jr., a videojam application for young digital media artists.

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